c++ - 以 VCL 形式在 TPaintBox 上绘制视频图像
问题描述
我有在 C++ 应用程序中的 VCL 表单上的 TPaintBox 上绘制 BMP 图像的代码。
只要我只有一个图像要在一种形式上绘制,一切都可以正常工作。当我创建第二个表单时,我会遇到零星的访问冲突。
该代码是从一个线程调用的,我正在使用 Synchronize 函数来与主 VCL 线程同步,因为
void TCameraForm::loadImage(FramePtr frame)
{
syncing s;
s.aFrame = frame;
s.theForm = this;
//Synchronize with UI thread
TThread::Synchronize(0, &s.fn);
}
在代码中,FramePtr 是指向一个单独的“帧”的共享指针,其中包含一个设备相关位图。
同步变量是一个结构,保存实际绘画的代码:
//This is a trick to use VCL's TThread::Synchronize function "with parameters"
//Thanks to Mr. R. Lebeau for sharing this trick.
struct syncing
{
FramePtr aFrame;
TCameraForm* theForm;
int tag;
void __fastcall fn()
{
try
{
//Create a device dependent bitmap
BitMap aBitMap(aFrame);
//Get the bitmap memory into a TMemoryStream
TMemoryStream* ms = new TMemoryStream();
int bytes = ms->Write(aBitmap.getBuffer()->mMemoryBuffer, aBitmap.getBuffer()->mBufferSize);
ms->Position = 0;
//Create a TPicture object that will be used for drawing on the paintbox
TBitmap* tbm = new TBitmap();
tbm->LoadFromStream(ms);
TRect stretchedRect(getStretchedDimensions(tbm->Width, tbm->Height, theForm->PaintBox1->Width, theForm->PaintBox1->Height));
theForm->PaintBox1->Canvas->StretchDraw(stretchedRect, tbm);
delete ms;
delete tbm;
}
catch(...)
{
Log(lError) << "Exception occured in the CameraFrame sync function";
}
}
};
调试器主要在创建位图时停止。
我正在使用 BCC builder 10.3.2 和经典编译器。
位图类如下所示:
标题
class BitMap
{
public:
BitMap(FramePtr aFrame);
BitMap(unsigned long width, unsigned long height, ColorCode c, ImageMemoryBuffer& buf);
ImageMemoryBuffer* getBuffer();
~BitMap();
bool write(const string& file);
protected:
unsigned int mWidth;
unsigned int mHeight;
ColorCode mColorCode;
ImageMemoryBuffer mImageMemoryBuffer;
bool create();
bool release();
};
和 CPP:
enum { THREE_CHANNEL = 0xC,};
enum { BMP_HEADER_SIZE = 54, };
enum { ALIGNMENT_SIZE = 4, };
namespace ai
{
BitMap::BitMap(FramePtr aFrame)
:
mWidth(0),
mHeight(0),
mColorCode(ColorCodeMono8),
mImageMemoryBuffer()
{
aFrame->GetImageSize(mImageMemoryBuffer.mBufferSize);
aFrame->GetWidth(mWidth);
aFrame->GetHeight(mHeight);
VmbPixelFormatType ePixelFormat = VmbPixelFormatMono8;
aFrame->GetPixelFormat(ePixelFormat);
if((ePixelFormat != VmbPixelFormatMono8) && (ePixelFormat != VmbPixelFormatRgb8))
{
throw(MVRException("Invalid pixel format: " + toString(ePixelFormat)));
}
mColorCode = (ePixelFormat == VmbPixelFormatRgb8) ? ColorCodeRGB24 : ColorCodeMono8;
VmbUchar_t *pImage = NULL;
if (aFrame->GetImage(pImage) != VmbErrorSuccess)
{
throw(MVRException("Failed \"getting\" image"));
}
mImageMemoryBuffer.mMemoryBuffer = (unsigned char*) pImage;
if(!create())
{
Log(lError) << "There was an error creating the bitmap";
throw(MVRException("Failed creating Bitmap"));
}
}
BitMap::BitMap(unsigned long width, unsigned long height, ColorCode c, ImageMemoryBuffer& buf)
:
mWidth(width),
mHeight(height),
mColorCode(c),
mImageMemoryBuffer(buf)
{
if(!create())
{
Log(lError) << "There was an error creating the bitmap";
throw(MVRException("Failed creating bitmap"));
}
}
BitMap::~BitMap()
{
if(!release())
{
Log(lError) << "There was an error releasing the bitmap";
}
}
ImageMemoryBuffer* BitMap::getBuffer()
{
return &mImageMemoryBuffer;
}
bool BitMap::create()
{
try
{
unsigned char nNumColors; // Number of colors of our image
unsigned char nPadLength; // The padding we need to align the bitmap ALIGNMENT_SIZE
unsigned long nPaletteSize = 0; // The size of the bitmap's palette
unsigned long nHeaderSize; // The size of the bitmap's header
unsigned long nFileSize; // The size of the bitmap file
unsigned char* pBitmapBuffer; // A buffer we use for creating the bitmap
unsigned char* pCurBitmapBuf; // A cursor to move over "pBitmapBuffer"
unsigned char* pCurSrc; // A cursor to move over the given buffer "pBuffer"
unsigned long px; // A single pixel for storing transformed color information
unsigned long x; // The horizontal position within our image
unsigned long y; // The vertical position within our image
unsigned long i; // Counter for some iteration
// The bitmap header
char fileHeader[14] = { 'B','M', // Default
0,0,0,0, // File size
0,0,0,0, // Reserved
0,0,0,0 }; // Offset to image content
char infoHeader[40] = { 40,0,0,0, // Size of info header
0,0,0,0, // Width
0,0,0,0, // Height
1,0, // Default
0, 0 }; // bpp
if ( 0 == mImageMemoryBuffer.mBufferSize || 0 == mWidth || 0 == mHeight )
{
Log(lError) << "Zero bitmap buffer, width ot height in Bitmap constructor";
return false;
}
if ( mColorCode == (mColorCode & THREE_CHANNEL) )
{
nNumColors = 3;
}
else
{
nNumColors = 1;
}
// Bitmap padding always is a multiple of four Bytes. If data is not we need to pad with zeros.
nPadLength = (mWidth * nNumColors) % ALIGNMENT_SIZE;
if ( 0 != nPadLength )
{
nPadLength = ALIGNMENT_SIZE - nPadLength;
}
if ( ColorCodeRGB24 != mColorCode )
{
nPaletteSize = 256;
}
nHeaderSize = BMP_HEADER_SIZE + nPaletteSize * 4;
pBitmapBuffer = (unsigned char*)malloc( nHeaderSize + mImageMemoryBuffer.mBufferSize + (nPadLength * mHeight) );
nFileSize = nHeaderSize + mImageMemoryBuffer.mBufferSize + (nPadLength * mHeight);
// File size
fileHeader[ 2] = (char)(nFileSize);
fileHeader[ 3] = (char)(nFileSize >> 8);
fileHeader[ 4] = (char)(nFileSize >> 16);
fileHeader[ 5] = (char)(nFileSize >> 24);
// Offset to image content
fileHeader[10] = (char)(nHeaderSize);
fileHeader[11] = (char)(nHeaderSize >> 8);
fileHeader[12] = (char)(nHeaderSize >> 16);
fileHeader[13] = (char)(nHeaderSize >> 24);
// Width
infoHeader[ 4] = (char)(mWidth);
infoHeader[ 5] = (char)(mWidth >> 8);
infoHeader[ 6] = (char)(mWidth >> 16);
infoHeader[ 7] = (char)(mWidth >> 24);
// Height (has to be negative for a top down image)
infoHeader[ 8] = (char)(-(long)mHeight);
infoHeader[ 9] = (char)(-(long)mHeight >> 8);
infoHeader[10] = (char)(-(long)mHeight >> 16);
infoHeader[11] = (char)(-(long)mHeight >> 24);
// bpp
infoHeader[14] = 8 * nNumColors;
// Image size
infoHeader[20] = (char)(mImageMemoryBuffer.mBufferSize);
infoHeader[21] = (char)(mImageMemoryBuffer.mBufferSize >> 8);
infoHeader[22] = (char)(mImageMemoryBuffer.mBufferSize >> 16);
infoHeader[23] = (char)(mImageMemoryBuffer.mBufferSize >> 24);
// Palette size
infoHeader[32] = (char)(nPaletteSize);
infoHeader[33] = (char)(nPaletteSize >> 8);
infoHeader[34] = (char)(nPaletteSize >> 16);
infoHeader[35] = (char)(nPaletteSize >> 24);
// Used colors
infoHeader[36] = (char)(nPaletteSize);
infoHeader[37] = (char)(nPaletteSize >> 8);
infoHeader[38] = (char)(nPaletteSize >> 16);
infoHeader[39] = (char)(nPaletteSize >> 24);
// Write header
pCurBitmapBuf = pBitmapBuffer;
memcpy(pCurBitmapBuf, fileHeader, 14);
pCurBitmapBuf += 14;
memcpy(pCurBitmapBuf, infoHeader, 40);
pCurBitmapBuf += 40;
for(i = 0; i < nPaletteSize; ++i)
{
pCurBitmapBuf[0] = (char)(i);
pCurBitmapBuf[1] = (char)(i);
pCurBitmapBuf[2] = (char)(i);
pCurBitmapBuf[3] = 0;
pCurBitmapBuf += 4;
}
// RGB -> BGR (a Windows bitmap is BGR)
if(mColorCode == ColorCodeRGB24)
{
pCurSrc = (unsigned char*) mImageMemoryBuffer.mMemoryBuffer;
for(y=0; y < mHeight; ++y, pCurBitmapBuf += nPadLength )
{
for (x = 0; x < mWidth; ++x, pCurSrc += 3, pCurBitmapBuf += 3)
{
px = 0;
// Create a 4 Byte structure to store ARGB (we don't use A)
px = px | (pCurSrc[0] << 16) | (pCurSrc[1] << 8) | pCurSrc[2];
// Due to endianess ARGB is stored as BGRA
// and we only have to write the first three Bytes
memcpy( pCurBitmapBuf, &px, 3 );
}
// Add padding at the end of each row
memset( pCurBitmapBuf, 0, nPadLength );
}
mColorCode = ColorCodeBGR24;
}
// Mono8
else
{
if(nPadLength == 0)
{
memcpy( pCurBitmapBuf, mImageMemoryBuffer.mMemoryBuffer, mImageMemoryBuffer.mBufferSize );
}
else
{
pCurSrc = (unsigned char*)mImageMemoryBuffer.mMemoryBuffer;
for (y=0; y < mHeight; ++y, pCurSrc += mWidth * nNumColors)
{
// Write a single row of colored pixels
memcpy( pCurBitmapBuf, pCurSrc, mWidth * nNumColors );
pCurBitmapBuf += mWidth * nNumColors;
// Write padding pixels
memset(pCurBitmapBuf, 0, nPadLength);
pCurBitmapBuf += nPadLength;
}
}
}
mImageMemoryBuffer.mMemoryBuffer = pBitmapBuffer;
mImageMemoryBuffer.mBufferSize = nFileSize;
return true;
}
catch(...)
{
Log(lError) << "Exception in creation of bitmap create function";
return false;
}
}
bool BitMap::release()
{
try
{
if (mImageMemoryBuffer.mMemoryBuffer != NULL && mImageMemoryBuffer.mBufferSize > 0)
{
free(mImageMemoryBuffer.mMemoryBuffer);
mImageMemoryBuffer.mMemoryBuffer = NULL;
}
return true;
}
catch(...)
{
return false;
}
}
bool BitMap::write(const string& fName)
{
if (mImageMemoryBuffer.mMemoryBuffer == NULL)
{
return false;
}
FILE *file = fopen(fName.c_str(), "wb");
if(!file)
{
Log(lError) << "Failed opening file: " << fName;
return false;
}
fwrite(mImageMemoryBuffer.mMemoryBuffer, 1, mImageMemoryBuffer.mBufferSize, file );
fclose(file);
return true;
}
}
更新:上面的代码在由一个线程执行时工作正常。当涉及多个线程时会出现此问题。我已经找到了在创建位图(而不是 TBitmap)时调用 memcpy 函数时发生的问题,支持这一点。所以主要问题是相同的内存同时被两个或多个线程操作。
对于上面的代码,为了防止内存损坏,在哪里合并 Mutex 比较合适?或者可以使用另一种技术吗?
解决方案
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