python - 产生多个敌人并在子弹击中时获取信息
问题描述
我正在尝试生成多个敌人,但我无法让它发挥作用......请需要一些帮助,我正在使用你可能看到的组。此外,我想获取有关弹丸击中目标的信息,我在谷歌上搜索并找到了一种使敌人和子弹消失的方法,但我想在它发生时将信息存储在变量中,但我不知道如何。就是这行代码:
enemy_hit = pygame.sprite.groupcollide(projectiles, enemies, True, pygame.sprite.collide_circle)
下面的代码是我使用的完整代码,正如我之前写的,我想产生多个敌人。
import pygame
pygame.init()
class Player(pygame.sprite.Sprite):
def __init__(self):
self.images = self.one, self.two, self.three, = pygame.image.load("pictures\SpaceShip\one.png"), pygame.image.load("pictures\SpaceShip\\two.png"), pygame.image.load("pictures\SpaceShip\\three.png")
self.image = self.one
self.imageCount = 1
self.rect = self.image.get_rect(center = (512, 630))
self.speed = 4
self.image = pygame.transform.scale(self.image,(81,80))
def nextpicture(self):
if self.imageCount == 1:
self.image = self.one
self.imageCount = 2
elif self.imageCount == 2:
self.image = self.two
self.imageCount = 3
elif self.imageCount == 3:
self.image = self.three
self.imageCount = 1
self.image = pygame.transform.scale(self.image,(81,80))
class Projectile(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("pictures\shot.png")
self.rect = self.image.get_rect(center = (player.rect.x+41, 610))
self.speed = 4
def move(self):
self.rect.y -= self.speed
if self.rect.y < 0:
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("pictures\Enemy_Ufo.png")
self.speed = 1
self.y = 200
self.x = 200
self.rect = self.image.get_rect(center = (self.x,self.y))
self.hit = False
def __add__(self):
self.x += 100
def spawn(self):
self.x = self.x + 100
def death(self):
pass
size = width, height = 1024, 768
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
background = 5, 7, 37
player = Player()
enemy = Enemy()
projectiles = pygame.sprite.Group()
enemies = pygame.sprite.Group()
icon = pygame.image.load('pictures\SpaceShip\SpaceShip_LowRez.png')
counter = 0
enemyCount = 0
for i in range(5):
enemies.add(Enemy())
print(Enemy().x)
enemy.__add__()
run = True
while run:
enemy_hit = pygame.sprite.groupcollide(projectiles, enemies, True, pygame.sprite.collide_circle)
for hit in enemy_hit:
enemies.add(Enemy())
clock.tick(120)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_SPACE or event.key == pygame.K_w or event.key == pygame.K_UP) and len(projectiles) == 0:
projectiles.add(Projectile())
keys = pygame.key.get_pressed()
if (keys[pygame.K_RIGHT] or keys[pygame.K_d]) == True and player.rect.x != width-80:
player.rect.x += player.speed
if (keys[pygame.K_LEFT] or keys[pygame.K_a]) == True and player.rect.x != 0:
player.rect.x -= player.speed
for projectile in projectiles:
projectile.move()
#Changes picture of the ship
counter += 1
if counter/4 == 1:
player.nextpicture()
if counter == 20:
counter = 0
enemy.death()
pygame.display.set_icon(icon)
pygame.display.set_caption("Space Invaders")
screen.fill(background)
projectiles.draw(screen)
enemies.draw(screen)
screen.blit(player.image, player.rect.topleft)
pygame.display.flip()
解决方案
将 x 坐标的参数添加到类的构造函数中Enemy
:
class Enemy(pygame.sprite.Sprite):
def __init__(self, x=200):
super().__init__()
self.image = pygame.image.load("pictures\Enemy_Ufo.png")
self.speed = 1
self.y = 200
self.x = x
self.rect = self.image.get_rect(center = (self.x,self.y))
self.hit = False
通过使用在随机位置创建敌人random.randint()
:
for i in range(5):
enemies.add(Enemy(random.randint(0, width)))
score
当敌人被击中时增加 a并使用pygame.font
(甚至pygame.freetype
模块)显示当前分数:
font = pygame.font.SysFont(None, 50)
score = 0
run = True
while run:
# [...]
enemy_hit = pygame.sprite.groupcollide(projectiles,enemies,True,pygame.sprite.collide_circle)
for hit in enemy_hit:
enemies.add(Enemy(random.randint(0, width)))
score += 1
# [...]
screen.fill(background)
text = font.render(str(score), False, (255, 255, 255))
screen.blit(text, (20, 20))
projectiles.draw(screen)
enemies.draw(screen)
screen.blit(player.image, player.rect.topleft)
pygame.display.flip()
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