java - KeyListener 和 ActionListener 未注册
问题描述
我一直在从事一个 Java 项目,该项目使角色随键移动,但 keyListener 无法正常工作并注册我的操作。我在 Eclipse 中编码,我认为问题出在我的 GamePanel、Player 或我的 KeyChecker 类上。我正在使用指南来帮助启动它,因此它与另一个项目的代码相同,但它不起作用。这是我的代码:
类平台游戏:
import java.awt.Dimension;
import java.awt.Toolkit;
import javax.swing.JFrame;
public class Platformer {
public static void main(String[] args) {
MainFrame frame = new MainFrame();
frame.setSize(700,700);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setTitle("Platformer");
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
class GamePanel:如果那是原始问题,我尝试更改 if 语句的布局,但它没有改变任何东西。我还尝试将语句更改为 justvoid
而不是,public void
但这也不起作用。
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements ActionListener{
Player player;
ArrayList<Wall> walls = new ArrayList<>();
Timer gameTimer;
public GamePanel() {
player = new Player(400, 300, this);
makeWalls();
gameTimer = new Timer();
gameTimer.schedule(new TimerTask() {
public void run() {
player.set();
repaint();
}
},0,17);
}
public void makeWalls() {
for (int i = 50; i < 650; i += 50) {
walls.add (new Wall(i, 600, 50, 50));
}
walls.add(new Wall(50, 550, 50, 50));
walls.add(new Wall(50, 500, 50, 50));
walls.add(new Wall(50, 450, 50, 50));
walls.add(new Wall(600, 550, 50, 50));
walls.add(new Wall(600, 500, 50, 50));
walls.add(new Wall(600, 450, 50, 50));
walls.add(new Wall(450, 550, 50, 50));
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D gtd = (Graphics2D) g;
player.draw(gtd);
for (Wall wall: walls) wall.draw(gtd);
}
public void KeyPressed(KeyEvent e) {
if (e.getKeyChar() == 'a')player.keyLeft = true;
if (e.getKeyChar() == 'w') player.keyUp = true;
if (e.getKeyChar() == 's') player.keyDown = true;
if (e.getKeyChar() == 'd') player.keyRight = true;
}
public void KeyReleased(KeyEvent e) {
if (e.getKeyChar() == 'a') player.keyLeft = false;
if (e.getKeyChar() == 'w') player.keyUp = false;
if (e.getKeyChar() == 's') player.keyDown = false;
if (e.getKeyChar() == 'd') player.keyRight = false;
}
public void actionPerformed(ActionEvent e) {
}
}
class Player:我也尝试了与 GamePanel 相同的方法,但也没有用。
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Player {
GamePanel panel;
int x;
int y;
int width;
int height;
double xspeed;
double yspeed;
Rectangle hitBox;
boolean keyRight;
boolean keyLeft;
boolean keyUp;
boolean keyDown;
public Player(int x, int y, GamePanel panel) {
this.panel = panel;
this.x = x;
this.y = y;
width = 50;
height = 100;
hitBox = new Rectangle(x,y,width,height);
}
public void set() {
if (keyLeft && keyRight || !keyLeft && !keyRight) xspeed *= 0.8;
else if (keyLeft && !keyRight) xspeed --;
else if (keyRight && !keyLeft) xspeed ++;
if (xspeed > 0 && xspeed < 0.75) xspeed = 0;
if (xspeed < 0 && xspeed > - 0.75) xspeed = 0;
if (xspeed > 7) xspeed = 7;
if (xspeed < -7) xspeed = -7;
if (keyUp) {
hitBox.y++;
for(Wall wall: panel.walls) {
if (wall.hitBox.intersects(hitBox)) yspeed = -6;
}
hitBox.y --;
}
yspeed += .3;
hitBox.x += xspeed;
for(Wall wall: panel.walls) {
if (hitBox.intersects(wall.hitBox)) {
hitBox.x-= xspeed;
while(!wall.hitBox.intersects(hitBox)) hitBox.x += Math.signum(xspeed);
hitBox.x -= Math.signum(xspeed);
xspeed = 0;
x = hitBox.x;
}
}
hitBox.y += xspeed;
for(Wall wall: panel.walls) {
if (hitBox.intersects(wall.hitBox)) {
hitBox.y-= yspeed;
while(!wall.hitBox.intersects(hitBox)) hitBox.y += Math.signum(yspeed);
hitBox.y -= Math.signum(yspeed);
yspeed = 0;
y = hitBox.y;
}
}
x += xspeed;
y += yspeed;
hitBox.x = x;
hitBox.y = y;
}
public void draw(Graphics2D gtd) {
gtd.setColor(Color.BLACK);
gtd.fillRect(x, y, width, height);
}
}
类 KeyChecker:
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyChecker extends KeyAdapter{
GamePanel panel;
public KeyChecker(GamePanel panel) {
this.panel = panel;
}
public void KeyPressed(KeyEvent e) {
panel.KeyPressed(e);
}
public void KeyReleased(KeyEvent e) {
panel.KeyReleased (e);
}
}
类墙:
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Wall {
int x;
int y;
int width;
int height;
Rectangle hitBox;
public Wall (int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = width;
hitBox = new Rectangle(x, y, width, height);
}
public void draw(Graphics2D gtd) {
gtd.setColor(Color.BLACK);
gtd.drawRect(x, y, width, height);
gtd.setColor(Color.WHITE);
gtd.fillRect(x + 1, y + 1, width - 2, height - 2);
}
}
主框架类:
import java.awt.Color;
import javax.swing.JFrame;
public class MainFrame extends JFrame{
public MainFrame() {
GamePanel panel = new GamePanel();
panel.setLocation(0,0);
panel.setSize(this.getSize());
panel.setBackground(Color.LIGHT_GRAY);
panel.setVisible(true);
this.add(panel);
addKeyListener(new KeyChecker(panel));
}
}
感谢您的帮助。
解决方案
KeyChecker 中的函数应该以小写开头,因此 public void keyPressed 和 keyReleased。此外,您应该添加implements KeyListener
KeyChecker 和 GamePanel 类(移除 GamePanel 中的 ActionListener)。然后,添加未实现的函数。Eclipse 会要求您提供它。
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
备注,最好 @Override 函数 keyPressed 和 keyReleased,而不是创建新函数。
我试过了,它奏效了!
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