首页 > 解决方案 > GCDWebServer中不同本地资源的两条路径

问题描述

我需要为不同的本地资源(HTML5 游戏)初始化具有两条路径的 GCDWebServer。

现在我可以使用 addGETHandler 为一个资源创建路径。如果您将再次使用此处理程序,则可以使用一次,旧的处理程序将被删除,新的处理程序将取代它。

这是我的代码:

let firstGameFolderPath = Bundle.main.path(forResource: "game1", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: firstGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")

如果有人对如何解决此任务有任何想法,那就太好了。

PS 我想创建 2 台具有不同端口的服务器,但它太贵了。

所有发生的控制器(方法 didSelectRowAt):

import UIKit

class MenuViewController: UITableViewController, UINavigationControllerDelegate {

    override func viewDidLoad() {
        super.viewDidLoad()
        tableView.tableFooterView = UIView()
        self.navigationController?.delegate = self
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 3
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let menuCell = tableView.dequeueReusableCell(withIdentifier: "MenuCell") as? MenuTableViewCell
        switch indexPath.row {
        case 0:
            menuCell?.updateCell(title: "Главная")
        case 1:
            menuCell?.updateCell(title: "Первая игра")
        case 2:
            menuCell?.updateCell(title: "Вторая игра")
        default:
            break
        }
        return menuCell!
    }

    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        let menuCell = tableView.cellForRow(at: indexPath) as! MenuTableViewCell

        switch indexPath.row {
        case 0:
            self.view.window!.rootViewController?.dismiss(animated: true, completion: nil)
        case 1:
            menuCell.activityIndicator.startAnimating()
            let firstGameFolderPath = Bundle.main.path(forResource: "game1", ofType: nil)
            ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: firstGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
            ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")
            self.perform(#selector(showGameVC), with: nil, afterDelay: 1) //Delay for launching WebServer
        case 2:
            menuCell.activityIndicator.startAnimating()
            let secondGameFolderPath = Bundle.main.path(forResource: "game2", ofType: nil)
            ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: secondGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
            ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")
            self.perform(#selector(showGameVC), with: nil, afterDelay: 1) //Delay for launching WebServer
        default:
            break
        }

        tableView.deselectRow(at: indexPath, animated: true)
    }

    @objc func showGameVC() {
        let gameViewController = self.storyboard?.instantiateViewController(withIdentifier: "GameVC") as! GameViewController
        self.navigationController?.pushViewController(gameViewController, animated: true)
    }
} 

链接到回购

标签: iosswiftgcdwebserver

解决方案


您可以尝试为它们提供不同的基本路径。

let firstGameFolderPath = Bundle.main.path(forResource: "game1", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/game1", directoryPath: firstGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")

let secondGameFolderPath = Bundle.main.path(forResource: "game2", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/game2", directoryPath: secondGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")

然后当您需要加载游戏时,您可以将相同的游戏 1 或游戏 2 添加到您的发布请求 url。

像这样

let game1Request = URLRequest(url: URL(string:"{YourGCDWebServerURL}/game1")!)
let game2Request = URLRequest(url: URL(string:"{YourGCDWebServerURL}/game2")!)

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